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Antisocial MMO player

By blog on May. 13, 2009.

If you have followed my blog at all, you may have come to realise I am a pretty unsociable sort. I am antisocial. I don’t enjoy being around large groups of people, and even small groups wear me out in short order. I am a highly expressed introvert, that’s the psychological term for it. Ohhh, look at my learnings!

learnings

As a gamer, being antisocial really isn’t an issue. Being an MMO player and antisocial is another matter entirely. I love the ongoing nature of an MMO, the fact that the game is always being worked on and updated, and even with the monthly fee, I am saving money over buying a new game every couple of months.

As I duo all the time with my SO, I don’t really have to interact with other players all that often. Something I am greatly thankful for. Last night, my SO and I tried a Fellowship quest we have never before tried. It was quite fun all in all, but there was of course the issue that we needed more people for the group. Time for a PUG. A pick up group. This is a group that you don’t know, but you all need the same quest so you team up and try for it. PUGs have a bad reputation, because you can get stuck with any moron, and there is nearly always one of them in your group.

You will know them by their stupid names. I have such a vendetta against poorly named characters, I call them WoW-Kids, because the only other place I have seen such stupid, lore-inappropriate, crap names, is the five minutes I spent on the World of Warcraft free trial. Those five minutes were a trial and testament to my open-mindedness.

In spite of having one of these WoW-Kids in our Fellowship last night, and another who seemed to have real issues communicating, and yet another who tried to run the show when they really shouldn’t have, we got through. In the end my SO and I had a good time, we fought our first troll with these characters, ended up with troll boot-prints all over our faces, ears ringing from being hit in the head with giant rocks, and palpitations from the intensity, but we took the bastard down. Now back to not talking to anyone in-game for the next few play sessions.

Category: Technology

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