Not sure about the tracks
By blog on Jul. 14, 2009.
I happened to be looking up some Zelda info in the past few days, and I ran across the video of Nintendo’s soon to be released, Spirit Tracks. I’m put off by the train aspect, because it seems so limited compared to the boat used in Phantom Hourglass, but the video does also show that the dungeon play looks more like the last game.
Link looks to be spinning a Deku leaf or something like it in some of the video, and Link also gets to control the Phantoms last seen in Phantom Hourglass. But still, this whole train thing seems overly steam-punk and not in the spirit of the Legend of Zelda games that came before it. It’s so gimmicky and unappealing. This image kind of exemplifies what I feel was the driving force behind the choice. In case you are interested in the train aspect, here is a big ol’ wallpaper that has been released for the game.
I think I need to stop panning the game now, because, quite frankly, I know I’m going to play it, and I’m probably going to love it too. Whilst I can’t see myself getting into the train thing, really, I can see the rest of the game being a heck of a lot of fun. I really enjoyed Phantom Hourglass, I like playing the Zelda games on the DS, I like using the stylus for much of it. The Wii Zelda was also a lot of fun, but I am pretty darn concerned about the lack of Mastersword – or any sword – rumours floating around about that one.
Anyway, I’m off now, I said I’d go to the movies with that estate agent friend I mentioned in my last post. See, if I go to the movies then I don’t have to spend the next few hours talking about UK property, or which of the numerous property blogs out there are the most accurate – yes, he spent twenty minutes one day talking about property blogs! I can’t fathom how he can talk so much about fast house sales… I don’t find it interesting… nearly at all. I mean, I find finance stuff interesting, but housing stuff is just… not compelling to me. That’s why I’m off to a film!
Category: Finance, Gaming, Technology, life