By blog on Feb. 14, 2010.
In my opinion, the Fable franchise took yet another nose dive when they chose to make Fable III in the way that they are. Let me explain.
To me, the only thing that the Fable franchise really had going for it was that it was an RPG on the Xbox 360, which doesn’t have a heck of a lot of games in that genre. There are more and more coming out, which is fantastic, and I seriously can’t wait to play Final Fantasy XIII, but when Fable first appeared, it was definitely part of a limited group of not-completely-crap RPGs.
So, where is Fable III going now? Well, it places the Hero in the throne of Albion at about half way through the game, and from there you’ve got to make the big decisions, and supposedly feel the weight of all those who are counting on you. Molyneaux actually said in an interview with IGN that this would allow gamers to know how Barack Obama felt when he received criticism for not closing Guantanamo Bay as he had intended to do. Let me just reiterate that. Fable III will make players feel the weight of their in-game decisions, as strongly as the U.S. President feels the weight of his. Are you kidding me Mr Molyneux? Are you alright? Do you need to lie down, take a cup of tea? Perhaps a cold compress could help you with those delusions of grandeur!
The HUD is completely gone from the game, there’s no health bar, in fact Molyneaux swore during the interview about why they would need an ‘****ing’ heath bar. There are no more augments or levelling up in the game, rather your weapons will get larger with more use – how daft is that! – and the power of them will be based in some way on your Gamer Point score. Yep, how utterly ridiculous. Your weapons will also change depending on what you use them for. Cut down a slew of innocents and your sword will constantly drip blood. Fight the good fight and it’ll start to glow.
All in all this game sounds like a complete and total train wreck that I’m very happy to not play. If you care to read more about it, here’s a link to the IGN article.