By blog on Feb. 21, 2010.
Some people are already starting in on Final Fantasy XIII, but are their concerns warranted?
Fans of the series are eagerly snapping up any piece of info they can about the soon to be released Final Fantasy XIII, but not everything they’ve read has sat well with them. On the game’s official website, one of the creators has talked about the linearity of the first half of the game, saying that it’s largely story-driven and you don’t get to run around exploring until you’re in the second half. It’s an attempt to get players invested in the story and very familiar with the new game mechanics.
I’ll say right now that I’m no stranger to having a go at a game before I’ve played it. I panned the crap out of Fable 3 just the other day, but I’m a little less inclined to do that with the Final Fantasy series. One major difference is that the Final Fantasy series has really established itself, there have been no failures in the series so far, no games that just weren’t up to par, though sure, some people favour certain iterations over others, but none of the games have been bad or poor.
Okay so what am I thinking about this? Well, one of the major issues that fans are angry about – I’m speaking based on comments on sites like IGN – is that there aren’t any towns to explore, and whilst I understand that, those extra towns just wouldn’t fit in with this story line. The first half of the game takes place in Cocoon, a paradise city built for humans that floats in sky above the planet Pulse. Now, the people of Cocoon don’t visit the surface of the planet, ever. Heck, most of them have never even seen it! So how would it make sense to have extra towns for people to explore?
Well, you could argue that the story could have been structured differently so that there were towns to explore, but I think that if you’ve got a good story, go with it. Changing things like this could be the inspiration the creators needed to make an especially good Final Fantasy game.
Another issue many are having with this particular Final Fantasy is the linearity, the fact that players are driven by storyline for the first half of the game before they’re given free reign. Now, I can understand that that’s a long time, but on the other hand Japanese RPGs are usually like this to some extent, you’re guided for longer, but the story line is usually quite in depth, so it’s worth it. I do like that it will give players a long time to get used to the new Paradigm mechanic, but mostly I am just trusting in the franchise at this point on this particular point, and I’m fine with that, Square Enix has earned it.
Oh, and how funny is it that we are now up the thirteenth ‘Final Fantasy?