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Okamiden

By blog on May. 21, 2010.

I’ve been looking at this upcoming game and it is quite appealing, I have to say.

There are elements from a few previous DS titles that seem very strong in the Capcom title. When I first viewed the trailer it immediately struck me how like Phantom Hourglass the game play was, as well as the cell shaded visuals.

Now, I’m not saying that any cell shaded visual game is like Phantom Hourglass because it’s cell shaded, but it’s the almost puppet show aspect to the visuals. The roiling waves in the background in the opening scene have that sort of feel to them. Of course, the actual game play is also very Zelda reminiscent. The collaboration of the wolf and the boy and the fact that it appears necessary for them to perform attacks together to get past certain parts of the game makes me think strongly of the game-play of Spirit Tracks. I suppose any fantasy DS adventure game is going to immediately bring to mind Zelda, and the comparisons made as a result. The audio of the voices actually reminds me very strongly of Animal Crossing, a sort of jumbled sped-up dialogue where nothing is discernible as a language.

From what I saw the game play looks quite fun, and though I’ve not played any of the Okami games before, it doesn’t seem to be something that’d hinder my enjoyment of the game. A quick read of the Wiki outline of the story and I’m set to go!

On a completely unrelated note, I was cleaning out my desk and found my and my SO’s old mobile phones, which we intend to sell, and I have to say, I love a service that makes it so easy to recycle these sorts of items. When it comes to recycling the energy saving light bulbs or fluorescent lights you’ve got to truck all those things into a local retailer, which in our case is the nearest post office, but that’s still not close. But with this, I just called them and they sent me the envelope! Now, I don’t expect much cash from this, which is why people often think these sorts of mobile phone x change things are scams, because they’re expecting more cash based on the site and it’s high figures for certain phones, but let’s face it, how many people are trading in top of the line products? So why should someone’s four year old mobile phone bring in more than a few pounds? I’m just happy to be able to recycle it without having to drive down to my local post office to do so!

Category: Gaming, life

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Nintendo updates the DS

By blog on Mar. 8, 2010.

But do they really need to?

Oh I’ll get it, don’t get me wrong. I know that ol’ Ninty knows that, too, but I can’t pass up a better DS, but at what point should Nintendo bite the bullet and just work a little longer and release a brand new handheld? And… Hang on, I need to address something here, and it needs an entire paragraph of it’s own…

Ahem.

What the hell is with ‘i’ everything? Bloody iTunes and they’re stinking repugnant camel case. Yes, that’s what it’s really called, because it’s stupidly humped – no, I don’t think camels are stupid or that their humps are stupid, I just really hate crappy grammar – and all up and down. Since iTunes made it huge, every bloody thing has an ‘i’ in there somewhere! It’s ridiculous and inane!

Okay, back to Nintendo’s DSi XL. Okay so I’m still wondering about this. There have been three updates to the original DS already, DS Lite, DSi, and now the DSi XL, and now the DSi and the DSi XL are supposed to be sold together, that you’ve got the choice between the two. Does it seem to anyone else that Nintendo is now becoming not only the kings of shovel-ware but inventing shovel-hardware? Because that’s what it seems like to me!

The DSi XL will ship in the US at the end of this month, in burgundy and bronze, and is going to retail over there for US$189.99 whilst here it’s going to be £159.99 and Australians are looking at AU$349.00 and Europe is looking at €159.99. Anyone in the know about current currency conversion will know that the console is much cheaper in the US than here, cheaper than it is even in Japan. Also, the DS is not region specific, so if you’ve got a friend who can ship you one from the states it’d cost you less than buying it here when it comes out!

After that, I need a bath. Damn Nintendo, stop being so damn greedy!

Category: Gaming, life

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Unimpressed with Scribblenauts

By blog on Dec. 20, 2009.

For all the hype and brouhaha about this game before it came out, it really didn’t impress people as much as anyone had really expected.

It took quite a while before I actually bought and played the game after it was released back in October, in fact, I’d only played it from around mid November, so there was quite a lot of reviews out there at that point, though I didn’t really take much of a look at them, because I was still down with H1N1 and game reviews didn’t seem very important right then.

Anyway, IGN America gave the game 8.7 and IGN Australia gave it 8.5 but the metacritic score is 80, so in terms of IGN that would be an 8.0. I have to say, though, that even that score is, I think, somewhat overrated. Some sites rated the game as low as 50 (5.0) even though they did have good things to say about it.

The game’s controls are more than a little irritating, no, they are completely frustrating. There is no room for fine movements, you’re either running that little fellow full tilt across the screen, or jumping over the exact spot you want the little blighter to stand on, over and freaking over. It’s really annoying. Also, the range of items in the game is dramatically less than I had thought there was going to be with what developers had said about the game prior to release.

It’s also VERY annoying to type something in, and only have the last part of the word count. For instance, I wanted sleeping gas, so I input it, and rather than telling me that this item too wasn’t available, they gave me a little bit of gas. Hmmm, lame 5th Cell, lame.

Another thing that really bothered me about this game was that it was just way too easy. Ridiculously so in most cases. The only thing that made this game difficult was the poor controls, and that’s not a good thing, that’s a very bad thing.

Scribblenauts was touted as visionary, an extremely new and creative game, however as I played it I felt like I’d done it before. It’s like Crayon Delux but with cartoon visuals and pre-made items instead of being able to draw your own. So if you’ve thought about getting Scribblenauts, save your money and buy Crayon Delux for your PC. You’ll have more fun, more money in your pocket, and won’t want to snarl in frustration at the horrible controls.

Category: Gaming, life

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But ghosts don’t leave tracks…

By blog on Dec. 20, 2009.

It occurred to me that the name of the new Zelda game, Spirit Tracks, was a little odd… I mean, ghosts don’t leave tracks… they can’t? In terms of the game it does make sense, but it’s also still a little humorous in my opinion.

I know, I know, I’ve got at least one rant around here somewhere about being annoyed with the upcoming Zelda game, that a train felt very limited compared to the boat seen in previous games, and yeah, I’d still prefer something else, but I’m actually enjoying the game nonetheless.

Okay so lets see, where to start… I know that some are frustrated that the controls remained the same and that you still have to control Link via the stylus, and I can see why, but apart from the occasional time where you only want to move a very small amount, I don’t mind the stylus controls. I like being able to tap items rather than have to run up to them and press ‘A’ and also like the sword control, so it doesn’t bother me really.

The story line is good old Zelda style; it’s nice to see that even though their ideas might not be my favourite, they still have the ‘Zelda’ knack of making the game enjoyable. Running around with Princess Zelda makes for a nice change from seeing her for a total of five minutes in the entire game, though she is a ghost the company is still refreshing. It’s a little reminiscent of Twilight Princess in that regard, I suppose. The dungeons are good but they are a little easy. I’d not needed to use either a potion or the ‘Song of Healing’ until the boss fight in the Snow Temple, so I do feel like the difficulty could stand to go up a bit.

The train rides are… well… irritating at times. They can be very tedious, unless you decide you’re going to treat it like the journey is as worthy as getting to the destination. Perhaps that’s an English thing, I’m not sure, but I do find that I have to have a certain mental approach to getting from place to place, lest I find myself becoming frustrated very quickly.

I like that Beedle is running around in a hot air balloon in this iteration, I’d thought he’d be on a train as well, though I can see that being a problem. I can’t stand the stupid ‘bad’ trains that run around in certain areas, purely because you never get the chance to fully blow them up with your cannon. All you can do is slow them down, and if they hit you, you go back to where you began your journey, and VERY irritating occurrence!

All in all it’s still a fun Zelda game, however I think the IGN rating on the game is a tad fanboyish, it’s a really fun game, don’t get me wrong, but I’m not sure if it deserves a 9.3 rating, perhaps a 9.0 would be more fitting? It’s hard to decide because the game really is extremely fun! I mean sure, it’s not that challenging, but it’s no slouch, either. It’s a super fun game and I’m going to stop blabbing about it here and go play the damn thing!

Oh, and I’m going to just say it here and now, I’m hoping there will be a third instalment in this DS series of Zelda games in which we get to travel around in a hot air balloon like Beedle, or perhaps an air ship.

Category: Gaming, life

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