Star Wars MMO, should we be excited?
By blog on Jun. 4, 2009.
If you have been following the happenings at this years E3, or are a Star Wars fan, or a MMO fan, you will have no doubt heard of Bioware and Lucasarts collaborating on a new MMO, Star Wars: The Old Republic. I had actually been looking this one up just a few days ago and was getting very, very, excited.
I will couch this by saying, I am not a huge fan of the Star Wars franchise. I appreciate the immense scale and interesting back story, but the last three films, the prequel series to those that came out in the 80’s, I found to be pretty much too bad to watch. They really sucked, in my opinion. I mean sure, some of it was okay, but my goodness, the petulant Anakin was too much for me! There was something so… uninspired about those films, considering the material they had to work with. I found them cliched and boring, even if some of the fight scenes were fantastic.
As a player of Lord of the Rings Online, I believe that MMOs can adapt good fiction into good gaming, so when I heard of a new Star Wars MMO being done by the people who created one of my all time favorite games, Baldur’s Gate II: Shadows of Amn, I was tentatively excited. I went over to their site and checked it out, looked at the classes listed so far, and thought it actually looked pretty fun. I really enjoyed Knights of the Old Republic so the idea of being a Jedi in game again, but with more depth, sounded pretty good. On the site, I liked what I saw.
Then IGN uploaded an article about the demo of the The Old Republic at E3, and I felt a little more uncertain about the game. Certain questions arose in my mind when I was reading the article, and so far I haven’t been able to satisfy them. For starters, what’s with the name in the demo? With the entire game being voiced – which could be absolutely horrendous – are we able to choose our own names for each class? Secondly, with all the dialogue options being set up in much the same fashion as Mass Effect, what happens if a few of your fellow MMOers want to take one option, whilst another two want to take another option? How does that effect the story line for group quests? Thirdly, and most importantly, how is this an MMO? I mean, we aren’t talking multiplayer online gaming like Diablo 2, are we? Because that’s not an MMO.
So yes, there are a lot of unanswered questions at this stage, but I acknowledge that it is still early days. I would like to see this realised as an awesome game. I am not going to stop playing LOTRO, but I am open to picking up new MMOs, especially when they look great, have an immense capacity for expansion and exploration, and aren’t WoW. Here’s the trailer from E3, there’s no denying it looks bloody fantastic, it depicts the sacking of Corruscant, and there is rumor of another trailer coming soon in which the Republic are repelling the Sith, which I would love to see.
Antisocial MMO player
By blog on May. 13, 2009.
If you have followed my blog at all, you may have come to realise I am a pretty unsociable sort. I am antisocial. I don’t enjoy being around large groups of people, and even small groups wear me out in short order. I am a highly expressed introvert, that’s the psychological term for it. Ohhh, look at my learnings!

As a gamer, being antisocial really isn’t an issue. Being an MMO player and antisocial is another matter entirely. I love the ongoing nature of an MMO, the fact that the game is always being worked on and updated, and even with the monthly fee, I am saving money over buying a new game every couple of months.
As I duo all the time with my SO, I don’t really have to interact with other players all that often. Something I am greatly thankful for. Last night, my SO and I tried a Fellowship quest we have never before tried. It was quite fun all in all, but there was of course the issue that we needed more people for the group. Time for a PUG. A pick up group. This is a group that you don’t know, but you all need the same quest so you team up and try for it. PUGs have a bad reputation, because you can get stuck with any moron, and there is nearly always one of them in your group.
You will know them by their stupid names. I have such a vendetta against poorly named characters, I call them WoW-Kids, because the only other place I have seen such stupid, lore-inappropriate, crap names, is the five minutes I spent on the World of Warcraft free trial. Those five minutes were a trial and testament to my open-mindedness.
In spite of having one of these WoW-Kids in our Fellowship last night, and another who seemed to have real issues communicating, and yet another who tried to run the show when they really shouldn’t have, we got through. In the end my SO and I had a good time, we fought our first troll with these characters, ended up with troll boot-prints all over our faces, ears ringing from being hit in the head with giant rocks, and palpitations from the intensity, but we took the bastard down. Now back to not talking to anyone in-game for the next few play sessions.
Category: Technology
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